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Workflow of creating a 3D avatar of your Doll

Posted: Sun Mar 05, 2017 12:45 pm
by hansdampf21
Hi,

i have recently figured out how to transfer a doll into a computer game.
For now, i've explored the rudiments and did some tests to verify that it works.

These are only the basics and i want to share everything i learn to the community.
I thought i could create this post so i could motivate and encourage others.

This is a sample of what i've got up till now:
Blender_3D_Model_Export02_Bg_1280.jpg
Blender_3D_Model_Export02_Bg_1280.jpg (333.22 KiB) Viewed 2062 times
This is a Rendered image from a 3D model i've made with Blender.
Well, i didn't create the body of the girl myself. It is a free 3D model from an open source portal site.
But what i did is to replace the face with a 3D-scan from a doll head (actually the spare head of my doll).
3D-scanned_Head_01.jpg
3D-scanned_Head_01.jpg (34.47 KiB) Viewed 2055 times
The workflow is as follows:

1) create a 3D scan of the head or body
2) open the exported model in Blender and map the textures
3) create something with the 3D model
4) render the model as a jpeg file
5) export the final model as .obj file for use in games or other programs

Optional: use some 3D model portal site to upload, edit and view in 3D

https://p3d.in/HAwlG

Well, this only an appetizer to all the possibilities.

For 3D-scanning, i'm using an Intel RealSense compatible 3D Webcam (Razor Stargazer)

Software used:
- Intel RealSense driver and SDK
- 3D Systems 3DMe
- Microsoft 3D Builder
- Blender
- GIMP