I have a cousin in the same boat although I think it's been 2 years or so for her. At least she's been able to help out in her father's restaurant some though. I know things are tough all around.
Sorry to hear that ibella. It's good that she has the restaurant to fall back on. Luckily I have a lot of savings and some investments so I'm fine for a while anyway. Just can't be spending money on unnecessary things though, which kind of sucks because there are so many things Id like to be experimenting with and trying!
It would be amazing to see you do work like that with mannequins though! Have you started playing with it at all?
Yes I've been working on my mannequin off and on now for some time. I think I have the body painting and modding techniques down pretty well but I'm still experimenting with face painting techniques. If you want, you can take a look at this thread to see the whole process: http://dollforum.com/forum/viewtopic.php?f=140&t=40224&start=15
On the last page I show a few experiments with blushing and a 3d eyebrow technique that I haven't yet tried on the mannequin. I don't use the mannequin for sex so I've been thinking of just molding the insert and casting it in permanently with epoxy putty and painting it as more of a realistic sculpture. Here is a nice photo shoot I did with the finished results: http://dollforum.com/forum/viewtopic.php?f=140&t=42203
With 3D, I'm pretty adept with using 3ds Max as I have been working with it for 4 years. It's just the actual printing is soooo expensive T_T
I used to use Max occasionally with architectural renderings but never really did much modelling work in Max directly. I found it to be very cumbersome - too many menus and functions that I didn't need and would never use. My favorite programs right now are Rhino+Tsplines and Meshmixer. Tsplines in Rhino is pretty cool, you just push/pull surface points to create organic shapes like clay modeling. Meshmixer is like a free version of Z-Brush - it's great for combining meshes and sculpting the details in a basic mesh shape.
If you don't mind doing some of the sculpting by hand you could use the poor man's method of 3d prototyping. AutoDesk has a free program called 123DMake that will slice a 3d model and generate profiles at each slice that you can then print out and glue to cardboard or foam sheet material. You then cut them out and glue them together to form a rough model which can then be finished with a modeling compound like plaster or epoxy putty to form a lightweight finished sculpture. http://www.123dapp.com/make
I'm thinking of using this process to make a mirror copy of the left leg on my new mannequin to replace the existing right leg using 1/2" Styrofoam.
Sorry, I didn't mean to derail your thread with all of this, lol. Sometimes I get a little carried away.
Thanks for listening!